Basic Terms of Ultimate
Backhand - Usually the standard throw for ultimate players. This throw has the player's fingers curled under the disc with the thumb on top. The arm is extended and brought across the left side of the body
Chilly - Used to remind a player to stay calm and patient with the disc, in hopes that they do not rush a throw
Cutter - The person who mostly catches the disc and throws shorter distances
D - Defense or defend
Dump - A throw to a person who is usually used as a safety valve. Normally someone that is standing close or even behind the thrower for an easy outlet
Force - A tactic used by the defending team to force the thrower into a specific type of throw, or to force them to throw to a specific area of the field
Forehand/Flick - Thrower leads with middle finger, arm never crosses the body and the extension of the arm, the player flicks the wrist to throw the disc
Handler - The person who mostly throws the disc farther up the field
Huck - A long throw that extends at least half the distance of the field in an attempt to reach a downfield receiver
Mark - Similar to force, but the defender is attempting to block all possible throws by moving arms and legs to get in the way of the throw. Contact is not allowed.
Pull - A long throw that starts play and initiated the opposing team's possession. This is used in a similar way to the kickoff on football.
Swing - Throwing the disc across field usually to reset the stall count or open up a different side of the field. This throw is not necessarily intended to move the disc closer to the goal line.
Stall Count - The defensive player counts up to ten, and if the disc is not released before the count reaches ten, it resulting in a turnover of possession
Turn - short for turnover, and alerts players that the disc will be going the other way
**Information provided by Disc Ace**
Chilly - Used to remind a player to stay calm and patient with the disc, in hopes that they do not rush a throw
Cutter - The person who mostly catches the disc and throws shorter distances
D - Defense or defend
Dump - A throw to a person who is usually used as a safety valve. Normally someone that is standing close or even behind the thrower for an easy outlet
Force - A tactic used by the defending team to force the thrower into a specific type of throw, or to force them to throw to a specific area of the field
Forehand/Flick - Thrower leads with middle finger, arm never crosses the body and the extension of the arm, the player flicks the wrist to throw the disc
Handler - The person who mostly throws the disc farther up the field
Huck - A long throw that extends at least half the distance of the field in an attempt to reach a downfield receiver
Mark - Similar to force, but the defender is attempting to block all possible throws by moving arms and legs to get in the way of the throw. Contact is not allowed.
Pull - A long throw that starts play and initiated the opposing team's possession. This is used in a similar way to the kickoff on football.
Swing - Throwing the disc across field usually to reset the stall count or open up a different side of the field. This throw is not necessarily intended to move the disc closer to the goal line.
Stall Count - The defensive player counts up to ten, and if the disc is not released before the count reaches ten, it resulting in a turnover of possession
Turn - short for turnover, and alerts players that the disc will be going the other way
**Information provided by Disc Ace**